![]() I need a run down of those and related keys so I check all relevant keys and only those - or I should probably hardcode the bsas for the master files ? But what about mods ? So I should probably add sResourceStartUpArchiveList - but this will result in unnecessary loading Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, SResourceArchiveMemoråacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2 ![]() SGeometryPackageList=Fallout4 - Geometry.csg SResourceArchiveList2=Fallout4 - Animations.ba2 SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2 SResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2 SResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2 ![]()
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